New Feature: DragonBones Support!


Hello Friends,

I added loading screen delay feature for Dragonbones assets to prevent sprite pop-in on map load. A new boolean parameter lets you control whether loading screen waits for full asset load completion.

This is relevant if you are using the DragonBones_Union plugin from VisuStella.

Features:

  • Auto-detects Dragonbones (VisuStella) plugin
  • Checks map contents for Dragonbones sprites
  • Delays hiding the loading screen until every Dragonbone asset is fully loaded

Files

BWG_LoadingScreen.js 32 kB
47 days ago
BWG_LoadingScreen_open.zip 5 kB
47 days ago

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