BWG FieldSkills Plugin for RPG Maker MZ
Introducing the BWG Field Skills Plugin for RPG Maker MZ – a powerful tool that breathes new life into your game world! Inspired by classic RPGs like Lufia 2, this plugin allows you to create interactive field skills that players can use to solve puzzles, overcome obstacles, and engage with their environment in exciting ways.
Whether you're crafting intricate puzzle dungeons, designing immersive exploration mechanics, or simply want to add an extra layer of depth to your game, the BWG Field Skills Plugin offers the flexibility and functionality you need. With its intuitive setup, customizable features, and seamless integration with RPG Maker MZ, you'll be able to create memorable gaming experiences that keep players engaged long after the battle screen fades away.
Compatible with most VisuStella plugins.
Bring your game world to life with interactive field skills!
Key Features:
- Create custom field skills (via common events) that players can use to interact with the game world
- Choose between direct and delayed activation modes for skills
- Implement a cost system for skill usage, adding strategic depth
- Save and restore map states, perfect for puzzle rooms or time-rewinding mechanics
- Easily unlock, disable, or remove field skills as your game progresses
- Customizable UI with adjustable menu columns and icon support
- Display field skill points on-screen with fade-in/fade-out options
- Option to add Field Skills to the main menu for easy access
- Compatibility with the BWG KeyRemapper plugin for enhanced control customization
Who is this plugin for?
- RPG Maker MZ developers looking to add depth and interactivity to their game worlds
- Game creators who want to implement Lufia 2-style field skills or puzzle mechanics
- Designers aiming to enhance player engagement through environmental interactions
What does it do?
The BWG Field Skills Plugin allows you to create interactive abilities that players can use outside of battle. Think of it like giving your characters "real-world" superpowers! Players might use these skills to light torches, move objects, reveal hidden paths, or solve puzzles. This plugin handles everything from the skill menu to the activation of skills, making it easy to implement complex interactions in your game.
Why choose this plugin?
- Enhances gameplay depth without requiring complex coding knowledge
- Highly customizable to fit the needs of your specific game
- Includes a powerful map state saving/restoring system
- Seamlessly integrates with RPG Maker MZ's existing systems
- Regular updates and responsive support
- Inspired by classic RPGs like Lufia 2, bringing nostalgic gameplay elements to your modern RPG
Bundle and Save!
Get the BWG Field Skills Plugin bundled with our BWG KeyRemapper Plugin for just $8! The KeyRemapper allows for custom key bindings, perfectly complementing the field skills system for an enhanced player experience.
https://itch.io/s/128272/field-skill-bundle-rpg-maker-mz
Compatible with:
RPG Maker MZ
Developer's Note
While the BWG Field Skills Plugin provides a robust framework for implementing interactive field skills in your game, it's important to understand that this is a tool, not a complete solution. The plugin creates the structure and mechanics for field skills, but the actual content – the specific skills, their effects, and the puzzles or interactions they enable – must be created by you, the developer. You'll need to design and implement your own common events, create the logic for how skills interact with the game world, and integrate them into your game's design. This plugin gives you the canvas and the brushes, but the masterpiece is yours to paint!
The screenshots show Skills I created to test and debug, and are not part of the plugin; aside from "Restore", which is included.
Installation:
- Download the plugin file
- Place it in your project's "js/plugins" folder
- Activate the plugin through the Plugin Manager in RPG Maker MZ
Note: This plugin is for RPG Maker MZ projects only and cannot be used with other game engines or RPG Maker versions.
BWG Field Skills Plugin License Terms
License Grant
By purchasing the BWG Field Skills Plugin, you are granted a non-exclusive, non-transferable license to use the plugin under the following terms:
Usage in Projects
This license permits the use of the BWG Field Skills Plugin in both free and commercial projects. You may use the plugin across multiple projects without the need for additional licenses.
Company or Team Usage
A single license purchase covers the entire company or team, regardless of the number of developers or projects. One license per company or team is sufficient.
Attribution
Attribution is not required. You are free to use the plugin without providing credit to the original author.
Modification Rights
Purchasing the full source version of the BWG Field Skills Plugin grants you the right to modify the plugin code to suit your needs. You are free to make any changes or improvements as you see fit.
Restrictions
You are not permitted to resell, redistribute, or bundle the BWG Field Skills Plugin as a standalone product or as part of any collection. This includes, but is not limited to, offering it for sale on any marketplace or platform, whether in its original form or modified. Claiming the BWG Field Skills Plugin as your own work is strictly prohibited.
Compliance
By using the BWG Field Skills Plugin, you agree to comply with these terms. Any violation of these terms will result in the termination of your license.
Status | Released |
Category | Tool |
Author | BattleProgrammer |
Genre | Role Playing |
Tags | plugin, RPG Maker, RPG Maker MZ |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- Bugfixes and MinificationAug 14, 2024
- Small Update for BWG FieldskillsAug 13, 2024
Comments
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What does the Full source come with???
The full source code, readable and editable. The other version is obfuscated.
If you are not a JavaScript developer, the cheaper version is what you want. If you want to tinker with actual source code, the full source is what you need.