for some reason the plugin commands will not work. the notes work fine, by the way the examples you have on this page are messed up, they need this... <PS> </PS>
you were completely right! Thank you for bringing the issues to my attention. I uploaded a bugfixed version today.
Quick explanation: When optimizing the loading of the sound files i added a new function to preload the audio when the map is entered. During that I removed the loading of new files on runtime - completely forgetting that sometimes we need new files. Now it should work.
Would it be possible to have permanent sounds only become active when the event itself is active? Or to have multiple sounds assigned to the same event?
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for some reason the plugin commands will not work.
the notes work fine, by the way the examples you have on this page are messed up, they need this... <PS> </PS>
Hi,
you were completely right! Thank you for bringing the issues to my attention. I uploaded a bugfixed version today.
Quick explanation: When optimizing the loading of the sound files i added a new function to preload the audio when the map is entered. During that I removed the loading of new files on runtime - completely forgetting that sometimes we need new files. Now it should work.
My bad!
- BP
Would it be possible to have permanent sounds only become active when the event itself is active? Or to have multiple sounds assigned to the same event?
I just now released an update with the changes you need. I hope this helps~
(ノ´ヮ`)ノ*: ・゚
Greetings, i have a question! Is this plugin compatible with Visustella's Core ones?
Yes! (And it was a pain to debug the initial incompatibility!) 😁