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BWG Proximity Event Sounds for RPG Maker MZ

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Devlog

  • Bugfix for Proximity Sound
    June 03, 2025 by BattleProgrammer
    1
    Hello friends, I fixed a small bug that prevented sounds from playing when the event was not set to "Same as Characters" as priority. Now you can choose any priority and it will still work as expected... Continue reading
  • BWG Proximity Event sounds Optimizations!
    March 19, 2025 by BattleProgrammer
    Hello friends! A major overhaul of the BWG Proximity sound plugin has been released. Basically everything has been rewritten from scratch with speed and and optimizations in mind. Sounds are now cache... Continue reading
  • Quality of Life Improvements
    September 11, 2024 by BattleProgrammer
    Hello friends, A small update for the Proximity sound plugin. Changelog: - vastly improved performance for big audio files and multiple event audio sources in close proximity - corrected the documenta... Continue reading
  • Small Update for BWG Proximity Sounds
    August 13, 2024 by BattleProgrammer
    Hey Guys, small update: You can now play multiple sounds per event via notetags. Just add multiple <PS></PS> nodes. Additionally, the event now stops playing sounds when erased. Have a great day! - Be... Continue reading
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