BWG Proximity Event sounds Optimizations!


Hello friends!

A major overhaul of the BWG Proximity sound plugin has been released. Basically everything has been rewritten from scratch with speed and and optimizations in mind. Sounds are now cached, less frequently updated (configurable, of course), compatibility with Visustella enhanced, and so much more!

Check out the full changelog:

BWG Proximity Sound Plugin Changelog

Version 1.2.0 (Performance Update)

  • Added UpdateFrequency parameter to control how often audio updates are processed
  • Implemented throttled sound updates to reduce CPU usage
  • Optimized distance calculations using squared distances instead of square roots
  • Added tracking for loaded audio files to prevent redundant loading attempts
  • Implemented batch processing for events and audio loading to prevent game freezes
  • Improved audio transitions with better lerp functions
  • Added more efficient memory management and resource cleanup
  • Fixed potential issues with multiple sounds from the same event
  • Increased default volume and panning change speeds for more responsive audio
  • Added extended falloff range for smoother audio transitions at range boundaries

Happy coding!

- BattleProgrammer

Files

BWG_ProximitySound.js 13 kB
12 days ago
BWG_ProximitySound_fullSource 3.8 kB
12 days ago

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